Austin Spraggins

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I build the agents—and the systems they ship.
My work at LineCrush goes beyond model calls. I design the product intelligence, the delivery agents, the proof gates, and the infrastructure that turns AI into reliable software.
Autonomous engineering agents
Issue intake → real product proof → safe release
A provider-neutral delivery system turns Linear issues into investigated, implemented, reviewed, and proven changes. Durable Codex and Claude sessions recover work instead of starting over.
Multi-model product intelligence
Models are routed by job, with fallbacks and validation
OpenAI, Gemini, Claude, Perplexity, and vision/OCR workflows power sports research, signal search, AI picks, betslip analysis, reports, and quality checks inside one production platform.
An operating system for agents
64 tracked agent skills across the LineCrush monorepo
Shared skills, commands, MCP tooling, repo maps, and evidence gates give every agent the same engineering standards across Next.js, Python, SwiftUI, Kotlin, and infrastructure work.
AI-native game production
Space Miner builds proven on Windows and Linux / Steam Deck
LineCrush Games combines human art direction with agent-controlled Godot workflows, generated and rigged 3D assets, authored AI audio, predictive enemy behavior, headless capture, and repeatable native exports.
Selected Products
Production AI platforms, autonomous delivery systems, original games, and focused independent work.
LineCrush
The production sports intelligence platform I architect as Co-Founder and CTO. It combines AI picks, realtime signal search, vision-powered betslip analysis, autonomous engineering agents, and one shared data platform across web, native mobile, and browser extensions.
LineCrush Games
I'm building original Godot titles with an AI-accelerated studio workflow: agents can operate the editor, generate and rig production assets, run headless tests and captures, and create repeatable installable builds. Human product taste still owns every gameplay, feel, and art-direction call.
Space Miner, RockHunter, and MERIDIAN are active original game projects.
Independent & Client Work
SaveALife CPR
Business automation tool that streamlines CPR/First Aid course registration from Bookeo to Canadian Red Cross MyRC portal. Saves hours of manual data entry for training organizations.
Constrong
Modern, responsive single-page website for a professional concrete contractor in Ontario, Canada. Features dark theme, smooth animations, image gallery, and contact forms.
AI Tutor WebApp
An intelligent AI tutor designed for children that guides them to learn without giving direct answers. Encourages critical thinking and self-discovery through Socratic questioning.
More Projects
Win11 PWDump
4Security tool for Windows credential retrieval with GUI
Perplexity MCP Server
3Model Context Protocol server for Perplexity AI integration
Doc Magic
Tool for creating large context documentation in markdown
Shadow Gaming
Gaming content with 10K+ subscribers
Expertise & Impact
Architecture, product intelligence, autonomous delivery, and the infrastructure to run it all.
Agentic AI Engineering
Built autonomous delivery agents and multi-model product systems with durable sessions, provider routing, custom MCP tooling, evidence gates, streaming, vision, and NLP pipelines.
Full-Stack Architecture
Owns a production platform spanning nearly 1,000 TSX modules, 366 API handlers, Python data services, native iOS and Android clients, and browser extensions.
System Design
Architected real-time data pipelines, distributed cron jobs, multi-tier Redis caching, and 120+ PostgreSQL tables with complex relationships.
DevOps & Infrastructure
Managing Ubuntu VPS with automated deployments, Vercel edge functions, AWS services, and production monitoring for 24/7 operations.
Technical Leadership
As Co-Founder and CTO, I set technical direction, translate product bets into architecture, and created the agent workflows that let a small team ship with serious leverage.
Data Engineering
Built web scrapers for YouTube, podcasts, news, and social media. Real-time NLP analysis and automated data processing pipelines.
Core Tech Stack
Frontend
Next.js, React, TypeScript, Tailwind, shadcn/ui
Backend
Python, Node.js, PostgreSQL, Redis
AI/ML
OpenAI, Anthropic, Gemini, Perplexity, MCP
Infrastructure
AWS, Vercel, Ubuntu VPS, Docker
My Journey
From truck driver to Co-Founder & CTO. Here's the path that led me to building production systems at scale.
Early Days
Early Days
The Beginning
Born and raised in the mountains of O'Neals, California, I developed a fascination with technology from a young age. The serene environment sparked my curiosity about how things work in the digital world.
First Career
First Career
Hitting the Road
My first career was as a truck driver, which taught me valuable lessons about responsibility, time management, and the importance of staying focused on long-term goals. These skills would prove invaluable in tech.
Tech Transition
Tech Transition
Discovering My Passion
I transitioned into tech, following my lifelong passion. I began teaching Web Development at Bitwise Industries and Geekwise Academy, igniting a love for sharing knowledge and inspiring others in the field.
2024-Present
2024-Present
Leading at LineCrush
As Co-Founder & CTO at LineCrush Inc, I own every layer of our stack — 27,000+ monorepo commits across web, Python services, native mobile, and games. I built an agent operating system around that work: durable Codex and Claude sessions, custom MCP tooling, shared skills, proof gates, and autonomous issue-to-production delivery.
Today
Today
Family & Future

At 35, I'm a proud father of two wonderful children, Lilly (9) and Julian (13) Spraggins. Based in Fresno, California, combining my passion for technology with the joys of parenthood.
Austin Dillon Spraggins
I'm excited to create a future where my children can see the positive impact of technology and innovation. Every line of code is building toward something meaningful.
Learning in Public
Notes from the trenches. What I learn building AI-powered systems, leading engineering at LineCrush, and shipping code every day.
Get In Touch
Open to contracts, consulting, and interesting problems. Tell me what you're building and I'll get back to you fast.