Small crew. Massive games.
An AI-native game studio run by two people - Austin (CTO, engineering and art pipelines) and Jay (product and QA). Original Godot titles, built on Steam Deck first, shipped to Steam.
Gunmetal Orbit
Space-mining arena roguelite
Pilot an exosuit with 6 auto-firing weapon mounts drawn from a 28-weapon arsenal. Mine ore between enemy waves, bank it at the dock, snowball your build, and push higher hazards through procedurally shifting sectors - with outpost base-building between runs and two pilots, Gunner and Bulkhead, to master.
“Built on Deck. Unleashed on PC.”




Built on Deck. Literally.
Steam Deck is the lead platform, not a port target. Gunmetal Orbit runs natively at 1280×800 @ 60fps in Godot 4.7, gamepad-first, then scales up to desktop PCs.
Also in the Hangar
Space Miner
The predecessor - the Steam Deck-first survival miner where the studio's mining DNA started.
RockHunter
Playable mining-action spinoff with its own combat rhythm.
MERIDIAN
Story-first 3D space adventure in active development.
Last Crew
Arcade siege defense with painted-art enemy rosters.
Web Party Games
Ringer, PartyPack, and more - browser multiplayer built on the LineCrush platform.
Gunmetal Orbit lands August 21, 2026
Wishlists are the single biggest thing that helps an indie launch on Steam. If this looks like your kind of chaos, add it now.